Just some shapes jumping around, all tangled up on a long chain! Pull it, loosen it, and unravel yourself to make your way to the chain's source and move on to the next level. Just don't let it weigh you down...

This prototype is really only about 5 minutes of gameplay, but I'd love feedback on the mechanics and feel of it! Please let me know what parts have potential, which bits dragged, how the difficulty feels, and whether you'd be likely to play through a much longer (and nicer looking) version.

KNOWN ISSUE: Sometimes jumps are treated as short hops regardless of how long you hold the button. Investigating how to fix this.

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